![]() ![]() ![]() Fruit harvested from the tree lasts for 24 hours before shriveling into useless husks. A sapling rod can bloom once per week and after doing so reverts to its original state after all the fruit is picked, or after 24 hours, whichever comes first. Consuming a piece of fruit from a sapling rod is a full-round action that provokes attacks of opportunity, and no single creature can benefit from more than two piece of fruit from a single blooming. A creature that consumes an entire piece of fruit gains the benefits of either a cure moderate wounds or lesser restoration spell (recipient’s choice). A sapling rod produces 2d4 pieces of fruit. If thrust into any natural ground or earth and allowed to stand for 1 hour, the rod grows and blooms into a large tree bearing edible fruit. Additionally the wielder and any allies within a 20-foot radius of the wielder gain the benefits of the ranger’s woodland stride class feature. It grants its wielder a +5 competence bonus on Survival checks to get along in the wild and to keep from getting lost. moderate enchantment 20,000 gp competence bonus on Diplomacy Leadership score however, if the rod is out of the wielders possession for more than 1 week these extra followers. This rod appears to be the limbless trunk and branching roots of a miniature tree. Special Qualities: A suzerain retains all the base creature’s special qualities and gains those described here.Aura moderate conjuration and transmutation CL 9th Slot none Price 16,650 gp Weight 5 lbs. Skills: A suzerain gains the following racial bonuses: +8 Bluff, +14 Diplomacy, +6 Intimidate checks. The save is Charisma-based.įeats: A suzerain gains Leadership (racial HD count as levels for the purpose of the suzerain creature’s Leadership score) as a bonus feat if the base creature did not already have it This is a mind-affecting enchantment effect. The creature must be able to see, hear, or otherwise notice the suzerain to be affected. This shift can be further modified by the suzerain’s actions, or it might change over time naturally. The first time a creature comes within 30 feet of the suzerain, its attitude toward the suzerain shifts one category toward the positive, if it was not initially hostile ( Will save negates). If the suzerain has cavalier levels, the duration for its tactician ability increases by a number of rounds equal to its Charisma modifier (minimum +1). Mounts, familiars, animal companions, and trained animals do not count as free-willed creatures for the purpose of this bonus, but cohorts and followers the suzerain has gained via the Leadership feat do.Īdditionally, if the suzerain has any teamwork feats, it can grant a number of followers and cohorts gained from its Leadership feat equal to its leadership score the use of any one of its teamwork feats once a day as a free action for a number of rounds equal to its Charisma modifier (minimum +1). So long as a free-willed follower of the suzerain is within sight and capable of witnessing its actions, the suzerain has a +4 morale bonus to AC, attacks, damage rolls, checks, and saves. ![]() A suzerain creature uses all the base creature’s statistics and special abilities except as noted here.Ĭhallenge Rating: Same as the base creature +1.ĭefensive Abilities: A suzerain keeps all the base creature’s defensive abilities and gains the following: Senko Jan 27, 2020, 12:25 pm 1 person marked this as a favorite. I have looked through the RAW with no luck. “ Suzerain” is an acquired template that can be added to any intelligent creature with a Charisma score of 10 or higher (referred to hereafter as the base creature). Magic Item:Suzerain Scepter minions ×2 Magic Item:Ring of the Ecclesiarch ×2 Mythic Class feature: Crusader ×2 Now how does that math work Please explain the method if you can. Most suzerains make good use of their gifts by becoming the generals of armies and the leaders of nations. Charismatic and confidant, it has many dedicated allies and hundreds who would call it friend. At other times, a god may create a suzerain because it needs a leader but cannot find a worthy worshiper among its flock.Ī suzerain resembles a normal specimen of its kind, but it has an unmistakably regal bearing. Occasionally, a deity may grant a particularly effective leader the powers of a suzerain as a reward. Whatever their paths to leadership, those who show the greatest promise in such roles garner the attention of gods. The wielder gains a +5 competence bonus on Craft checks involving metal. This flanged iron rod is much heavier than it looks, and grants the wielder a portion of the skill of a master coldwarper. Aura moderate conjuration and transmutation. ![]() Some are simply born to lead others seize the moment and rise to greatness. Suzerain Scepter- 20K, can cast good hope 1/day and increases any morale bonus that you give by 1 to charmed creatures (ask your party to allow you to charm them) or any cohort, follower, animal companion, familiar, special mount, or summoned by the wielder. Price 45,700 gp Slot none CL 9th Weight 5 lbs. ![]()
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